Sunday, December 9, 2018

Food for Thought: How gaming links to storytelling in the modern gaming world.

This week's Food for Thought is short and fast, linking gaming to human emotion and modern story telling. Here is a TED by David Gage where he talks about story telling and how his work with gaming is leading to a new form of storytelling for our students through gaming. Whilst watching I also wondered whether this was how in the future we will be encouraged to accept AI as part of our lives.

Thought you might also be interested in this background to another of David Gage's characters Kara and how she is made to be so human.

Finally, Fortnite is a game that has captured the imagination of millions around the world of different ages. It was first recommended to me by Will Richardson last April and i introduced it to my son. Since then it has completely taken off and of course each session creates its own story.  However, it is quite addictive and hence sharing this with you. I shared the whole article from Commonsense Media with parents on my Parent Food for Thought. It is a good resource if a parent talks about their child's addiction to you.

"As parents of Fortnite players know, getting kids to stop playing can turn into a battleground of its own. According to a new Common Sense/SurveyMonkey poll, about one in five parents says it's at least moderately difficult to get kids off the game. About a quarter say they're concerned about how much time their kid is playing, and the same number express worry over their kid's exposure to violence in the game. Here are a few other key findings:
  • Fortnite is super popular -- but still not as popular as Instagram. More than six in 10 teenagers (61 percent) say they have played Fortnite, coming close to the percentages of teens who say they use Snapchat (73 percent) and Instagram (74 percent), found in a previous survey.
  • Girls play, too! (But not as much as boys.) Although teen boys are much more likely to say they've played (75 percent), 47 percent of teen girls say they've played. Of teens who play, about 22 percent of boys play at least once a day, compared to 9 percent of girls.
  • It might be more tempting than geometry. More than one in four teens (27 percent) say they've played Fortnite during class at school.
  • Swearing happens. A third of teens (33 percent) say they've been exposed to inappropriate language or harassment while chatting with other players.
  • Fortnite = friends (especially for boys). Half of teens (50 percent) say playing Fornitehelps them keep up with their friends, 50 percent say it has helped them learn teamwork, 44 percent have made a friend online, 40 percent have improved their communication skills, and 39 percent have bonded with a sibling. But boys are more likely than girls to claim positive benefits from playing Fortnite. Notably, teen girls are more likely than boys to say they have bonded with a sibling by playing Fortnite."

1 comment:

  1. Everything can be addictive. Even natural, simple thing like salt and sugar are highly addictive (try cutting salt from your diet!). I think it's teacher's and parents' duty to coach young game players through self regulation techniques. No point of trying to limit the gaming itself.